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Level Designer - Dragonfly Games

Constructed, set-dressed, and optimized arena-style levels for a capstone assignment with a team of 17 people. This assignment was a part of an 8-month tenure to build a final product for presentation.

Lead Gameplay and Level Designer - The Breakers Entertainment

Led a team of three designers in practicing and developing combat, level, mechanical, and gameplay design for a 3rd-person hack-n'-slash capstone project. See "projects" tab for more information.

Level Designer and Gameplay Programmer – “Lambda Specialist Course”

Designed and developed a platforming experience complete with level hazards, weapons, traversal tools and a companion system. See "Projects" tab for more information.


FEB 2018 - JUN 2021

Guest Advisor - GameStop

Attended to and assisted guests in their shopping experience to achieve the highest customer satisfaction possible.

SEP 2012 -  SEP 2017

0231 - Intelligence Analyst - United States Marine Corps

Studied, researched, and analyzed enemy tactics, trends and behaviors and produced intelligence products that shaped the decision-making of executive officers and high-ranking staff in high-tempo work environments.


AUG 2023 - Present

Florida Interactive Entertainment Academy | Masters of Science in Interactive Entertainment

Orlando, Florida

AUG 2020 - MAY 2023

University of Central Florida | Bachelor's Degree in Digital Media in Game Design

Orlando, Florida

Graduate with Honors

MAY 2018 - 2019

Daytona State College | Associate of the Arts Degree

Palm Coast, Florida

Graduate with Honors

& Expertise

  • Communication

  • Public Speaking

  • Unreal Engine level design tools

  • Video editing

  • Narrative design

  • Screenwriting

Tools &

  • Unity Engine

  • Unreal Engine

  • Vicon Shogun Motion Capture Software

  • Adobe Photoshop

  • Adobe Premiere Pro

  • Adobe Lightroom

  • Twine

  • Microsoft Word

  • Microsoft PowerPoint

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