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Forge Room

The Forge Room is the last map I assisted in development. As with the Generator Room, I took charge on lighting the environment and take great pride in its final state.

The objective of this room is to eliminate 30 robots before proceeding. Each platform in the arena is able to be lowered into the lava via shooting a button above them. The platforms do have a cooldown before being able to be shot again, and are a valuable asset in clearing large numbers of enemies if positioned correctly.

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Bird's Eye view

This overview shot of the map tells you all you need to know about the lighting. The inspiration behind this lighting style was to replicate typical smithy's; the dark room, the lava illuminating the floor, and the dispensing magma flowing into the rest of the repository. It was a nice challenge to light this map, and I enjoyed taking it on.

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"Look up, the world is watching."

As I mentioned above, I assisted in placing more finer details of maps that the previous Level Designer created since they secured their internship.

The surrounding skyscrapers maintained the continuity of the large-scale city that the game takes place in, and also gave a sense of scale to how futuristic this game is. Plus, it looked really cool when you took a small opportunity to look above and see a sprawling city.

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Ground floor view

The platforms are all illuminated by the floodlights above the map. Each one has a spot light aimed at it so the player will never be concerned about where they are going to land next. The real trick was to replicate the red glow that the lava made, but I found that with a few rect lights and some smaller, less-demanding point lights, the vision was achieved and resulted in one of the better-lit parts of the game.

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