Shipping Room
The Shipping Room is the second level I constructed. The objective of this map is to hack computers that control the flow of logistics in the factory. Once that has been shut down, the robots can kiss their logistics goodbye. The player will have to then clear the room of remaining enemies to proceed further into the factory.
First white box
The original idea was to replicate a typical shipping warehouse, and continue to encourage the verticality that we wanted for the player. This level's goal was to keep the player moving as they attempted to hack the computers and to enforce the rush and tension of survival, with trucks coming in and out of the room via the warehouse doors...
Updated (and final) white-box
... but, nothing is ever really set in stone. As production of Chroma continued, we decided that "symmetry" was the overall theme of the game, so the maps had to match that. Thus, the Shipping Room's layout had to change and welcome a more open and accessible environment. With that, the map adapted to these conditions. As you may notice, there are also elevated conveyor belts behind glass that transfer supplies across the factory complex!
Final, set dressed map
The completed, game-ready map features fully functional spawns for the robots, and the servers are proximity-activated hacking events that the player must stand within to complete. Each server is color coded, with the appropriate UI elements denoting the server being hacked. Each server takes about 10 seconds to hack, and once all three are hacked, the player must clear the room to proceed.